Just a sampling of my gaming adventures...
really...a newb
Published on February 4, 2008 By Tekkor In Sins of a Solar Empire
Heyas all.

New player here. I just downloaded the game today. Just finished the tutorials and played my first game (sorta) on single player but quit it after about 90 minutes or so. Basically because I had started to learn a few things and saw I had screwed up on some stuff etc and decided it was better to just start over.

Anyway...a few qualifiers first...

- I only heard about this game about a month ago so very new to the community etc.
- Ive played many rts games and played GalCiv2 a fair amount.
- Ive always sucked at all the RTS and GalCiv 2 games Ive played.

So considering I always suck at these game types why would I torture myself more? No idea I just cant help it.

The reason I always sucked at most RTS games is Im a more deliberate player then is usually required for success. 99% of RTS games require you to very quickly build through a tree and amass a bunch of "insert tank version name" and bum rush the other guy. Yeah you can fool around with a few other things but essentially they all come down to the same thing.

GalCiv on the other hand is a great game but I always seemed to have the opposite problem. The game just overwhelmed me. It had so many mechanics and things to figure out and I just couldnt seem to really get going.

This game seems a bit refreshing compared to most.

Anyway......a few comments from my first 2.5 hours of play...

Tutorials - They did help but just didnt seem to really tell me enough. I started a new game and spent alot of time reading the tech tree trying to figure things out and also had no idea how the diplomacy and Pirate/Black Market stuff is doing etc.

Starting Game - I started a game. Dialed it to Easy. Did that first "Scenario" with a random small galaxy or whatever. Things started out ok. I got the mining set. I built a couple frigates. Built some of those research labs etc. I sent some frigates over to a new planet. Fought a few pirates off.

It was an Artic Planet I believe. Here is where I started having to figure things out. It said I need to research something before I could colonize it. In order to do that I had to build another lab thing. Ok so I do that...train that ability.

By this point I had built some more frigates and also a Capital ship. So as I remembered from the tutorial...I flew my capital ship over there. Then I try to do the "Colonize" thing and guess what? I guess the particular Capital ship I had built was not able to do this. I checked the 2 types of frigates I had. Nope. Im not able to build another Capital ship either as I dont have another crew which I cant upgrade because Im at max on my planetary upgrades and I cant build any other labs.

Best I could tell I was stuck. I just sat there thinking.."Hmm...so I guess IM just stuck on this planet and would have to skip it and come back later?"

I looked through the Capital ships I could have built and see one had the colonize ability. I guess I should have looked closer and built the right kind.

Anyway...just giving the perspective of a total newb on my first experience. The game seems fun though. I can see myself playing on easy difficulty for a while until I figure it all out.



Comments (Page 1)
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on Feb 04, 2008
By this point I had built some more frigates and also a Capital ship. So as I remembered from the tutorial...I flew my capital ship over there. Then I try to do the "Colonize" thing and guess what? I guess the particular Capital ship I had built was not able to do this. I checked the 2 types of frigates I had. Nope. Im not able to build another Capital ship either as I dont have another crew which I cant upgrade because Im at max on my planetary upgrades and I cant build any other labs.

Best I could tell I was stuck. I just sat there thinking.."Hmm...so I guess IM just stuck on this planet and would have to skip it and come back later?"


There is a specific colony frigate (first on the left on the bottom row in the frigate build menu), and one capital for every race can colonize also. If you find that you ran out of fleet points, you can scuttle any of your existing ships (Alt+H or the little button below the unit portrait in the center) to recoup some fleet points and allow you to build a colony ship
on Feb 04, 2008


There is a specific colony frigate (first on the left on the bottom row in the frigate build menu), and one capital for every race can colonize also. If you find that you ran out of fleet points, you can scuttle any of your existing ships (Alt+H or the little button below the unit portrait in the center) to recoup some fleet points and allow you to build a colony ship


Ahh...Ok. Well I could (going off memory here) only build 2 frigates. One was like a scout and the other was a semi fighting one I think. But Im assuming ot unlock the colony frigate I probably just needed to research something to unlock it I bet.

on Feb 04, 2008
Nope, you're always able to build colony ships without research. They cost more in fleet points and resources than most other frigates, so chances are it was just greyed out for you because of it
on Feb 04, 2008
Nope, it's unlocked from the start. It's typically under the scout frigate in the build menu, and pretty cheap.

Personally I think they should have left in the old starting ships from beta. Used to be you started with a scout frigates, a pair (or 1, can't recall) of offense frigates and a colony frigate.
on Feb 04, 2008
I'm about in the same situation as you. I have limited RTS skills which mostly date back to starcraft and warcraft 1 to 3. I do have Galatic civilization 2 and can win games at normal and the level after that (still need to try a harder level). Just bought the 2 GalCiv2 expensions so I need to spend more time there.

anyway, There I was thinking I could do this game easy so I picked the first scenario too but made the mistake of choosing Normal.

the game quickly became a race for money (which I don't tend to have enough). between the mutltiple pirate raids (which are annoying since the only way to deal with them is either out bidding the other faction (money sink) or waste time and ressources defeating them. I hate how the "pirates" are used in that game. Maybe in a multiplayer games with more than 2 factions they can be less annoying but for some reason, the AI had more money then me and keep spending what I would consider large sums of money to get them on me.

anyway, I ended up with 4 capital ships, which basically were very strong problem is when They were not busying defending one of my system from the pirates, 1 or 2 other of my system (out of 5 I believe) were raided by the AI other faction.

Never the less, after close to 3 ours, I just decided to surrunder. My planets kept being raid, their allegiance to me was droppping like mad, Enemies could quikly dismissed my planetary defences (mostly cannons). Frigates are a joke and easy deestroyed if not produced in LARGE number.

Let's say there is some learning for me to do before I can win at this game. I'll try easy and see to built/fortified my systems more before moving to the next one.
on Feb 04, 2008

Guibs...

Yeah I hear you. In my game I actually never got to the other AI lol. I was being hammered over and over though by pirate attacks. I only had one Capital ship and it alone could take out the entire group of pirates. But it made it hard for me to do much as every 10 minutes it seemed there was another raid.

Im not familier with the whole bribing pirates thing...will have to look for it here when I start my next game in a few minutes.
on Feb 04, 2008
The learning curve is pretty big imo. I'm sure reading the manual may help but I personally dont like reading a lot of text over a computer monitor so i'm waiting for my copy in the mail to read it and the research chart.

I think I am finally picking up on the game. After struggling with my economy and to build up a fleet everything finally clicked. I have enough trade ports to generate enough income to provide for my big fleets while at the same time continue in the bidding war with pirates and provide money for research. Granted I started on normal it was still a bumpy road but I am finally getting the hang of it. Still have a lot to learn.
on Feb 04, 2008
Feel free to ask questions about things, too. The beta community has been very helpful, and as more and more people pick up on release there will be more folks to answer
on Feb 05, 2008
We will try to answer what we can to be sure and we can often do it before the devs respond to boot. However when in doubt just ask the Big Lugge! He knows all!
on Feb 05, 2008
Does the game have space cheese?
on Feb 05, 2008
Here are my noob impressions (albeit those of a slightly informed noob since I've been following close for the past few weeks).

- I see what you beta people meant about the fastest speed settings still not being all that fast.
- I love the Empire tree thing, but the Fleet system is not very intuitive. I try sending half my ships to one planet and half to another and somehow they all keep ending up at the same place due to the Fleet mechanics.
- It seems a real pain to redesignate fleets, when I select a group of ships it keeps making a LRM frigate or something the leader instead of my cap and I can't figure out what I am doing wrong. Just much weirder than control groups.
- Also I find it hard to tell which ships are located where with them being listed twice on the Empire tree (fleet and planet), it would be nice if somehow we could set the empire tree to only expand the system our cursor is in an autocollapse all else. Maybe I'm just not understanding it well enough yet.
- Would be appreciated if the noncombative AI ships (like colony ships) hid near local defenses when told to move to a friendly system, instead of just sitting at the edge waiting to get eaten by the first thing that enters.
- I went through all the tutorials and still find myself forgetting to bring along enough siege ships. Every time I go somewhere I never have enough (it especially feels like regular ships should be able to attack resource asteroid installations). I find myself increasingly wishing siege/colony ships were merged into one, as they both hit planets and serve no other real purpose, and it feels like an unnecessary step was made in splitting them (maybe I will combine their purposes in a mod or something).
- Game runs supersmooth on my 8600GT, graphics are real nice all on highest with 2xAA (except I am getting white pixels along the edges of some units/structures).
- TEC and Vasari voices are great. Advent sound really young though (I was envisioning something more like Karen S'jet from HW, something a little more ladylike).
- Many times I will send my ships into an enemy grav well and they just sit there on the edge. I thought they were supposed to autoattack everything in the grav well?
- Also I find myself using the heck out of the black market, I agree with the Gamma suggestions about somehow getting the buy/selling of resources on the mainscreen at all times.
- It feels like when I switch systems the default hotkey window should reset, to help remind me that I am in a new system. Hard to explain.

Overall, a fun game, but of course my first impressions contain a lot of little snags that I kept running into. Perhaps it is the 4X elements I am not used to, but it seems very chaotic compared to the RTS style I am more familiar with. I ept hearing it wouldn't be a clickfest, but despite the slow battles I never have enough time to manage all my research/resource expenditure in SOASE. Or perhaps the AI of our own ships just does so much more than I am used to that it makes me feel like I have no control. I dunno. But I can see it being very daunting to people who just picked up the game and had no foreknowledge of the systems.

Edit - And I have been playing for a good 6 or 7 hours now trying to figure some of these issues out, so these are not just things I glimpsed at and decided to pick on.
on Feb 05, 2008
First off howzit Tekkor thanks for buying the game as opposed to pirating it and
Secondly welcome and thanks for posting in the forums.

The first few games are very daunting don’t worry bout it just keep at it and you’ll pick it up soon enough.

As to your problem if you click on the light factory then on the build frigates button on the far left you can build 3 types of frigates one 1 a scout the other is a light frigate but on the bottom of that menu you can build a colony frigate not to sure about the full release but I know in the betas they start you off with a colony frigate (its usually hidden)
Hope this helps a bit
on Feb 05, 2008
- I love the Empire tree thing, but the Fleet system is not very intuitive. I try sending half my ships to one planet and half to another and somehow they all keep ending up at the same place due to the Fleet mechanics.


Yes, all ships belonging to a fleet regroup at the fleet leader after they're done with their orders. You can still send them to a different grav well and queue up a bunch of move/attack orders, and once they're done they'll fly back.

Also I find it hard to tell which ships are located where with them being listed twice on the Empire tree (fleet and planet), it would be nice if somehow we could set the empire tree to only expand the system our cursor is in an autocollapse all else. Maybe I'm just not understanding it well enough yet.


Try disabling ship pinning in the options, and see if that does anything. Also, you can disable planet pinning, and then pin only the planets you want to the tree using ` with the planet selected. This also works with ships, but the way the empire tree is designed is that it shows the planet where the ships are stationed, only actual fleets can be shown separately (and phase jumping ships).

(it especially feels like regular ships should be able to attack resource asteroid installations)


They can

- Many times I will send my ships into an enemy grav well and they just sit there on the edge. I thought they were supposed to autoattack everything in the grav well?


Make sure they're set to autoattack, and if you're using a fleet that the engagement range is set to Grav Well. Ships in fleet formation will move behind the fleet leader, engaging only as defined by their weapons range and the Fleet Cohesion setting in the Tactics Management.

- Also I find myself using the heck out of the black market, I agree with the Gamma suggestions about somehow getting the buy/selling of resources on the mainscreen at all times.


F5 is for quick sell Ore, F6 is for quick sell Crystal. Shift (or Ctrl, it's early so I don't remember) + F5/F6 is quick buy. Hover over the resource displays and you should see the keys
on Feb 05, 2008
Here is my impression about this game after 2 hours of playing.

The Tutorials was semi-helpful in learning the controls and the mechanics. The free Cap lession was particularly helpful in my first game.

I went online first and I couldn't get into most games (no passwords) even though there was an available slot (for observer mode?) and 0 for Player slot.

So I went single and played my first game with 1v1 random map w/ normal/random AI. Boy, I wish I had a encylopedia about this game as the wealth of the info is a bit much for a noob. Thank god I read the most recent gameplay example by the Devs and watched the Final V1.1 Part 1 gameplay video before downloading the game. Particulary the gameplay video helped TREMENDOUSLY as I desperately copied parts of what I watched and applied it despite of not knowing what exactly it is doing.

After 10 minutes though, I finally put two and two together by reading the infocards carefully and played with a more sane composure. Then the pirates came. I was lucky it didn't appear near my capital. Only then I learned the importance of credit and expansion of infracture. After that, everything became a bit more routine and easier to handle. Of course not knowing what is important to build first is frustrating as I still don't see any guide to each race on how to start out.

Graphics are very good especially playing on highest of every effects. Too bad it is not DX10 but no complaints. Sound is great and the zoom very helpful. Music is good but too distracting for me. I do wish the event texts that appears on the lower right hand side can be more noticiable.

All in all, only the first 30 minutes or so of actually playing a game is the peak of the learning curves. The rest comes with practice.
on Feb 05, 2008
Of course not knowing what is important to build first is frustrating as I still don't see any guide to each race on how to start out.


You probably won't see this, past a few basic recommendations. It really depends on the map and who you're going up against. In general, the good things to aim for quickly are 2 civic labs so you can research ice/volcanic colonization (if you have those planet types near you), and culture/trade centers. Those help your economy a lot, and it's the most important thing to get off the ground early on.

Too bad it is not DX10 but no complaints.


DX10 is still not really mainstream, so while they probably could've added DX10 support, it isn't a big deal one way or the other.

I do wish the event texts that appears on the lower right hand side can be more noticiable.


Most of the pure text/audio notices are accompanied by the permanent event cards organized on the bottom right (just below the text). You can click on each category to see all the past events - keep clicking to go down the list, and right click to go up the list. Pressing spacebar focuses your view on where the event happened. Quite handy
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